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Cap James Tkirk
Gung-HO Guns Moon Warriors
10
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Posted - 2012.08.14 20:13:00 -
[1] - Quote
Shizuken wrote:The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.
that is a crappy fix, if you want to make HS mineral money go to hs HTFU |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 21:40:00 -
[2] - Quote
Revolution Rising wrote:Pipa Porto wrote:Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is. wtf? An isk sink is where you remove isk from the game, either through destruction or taxation. This has both of those elements which were you referring to ? Someone comes alone and destroyes a 200b isk spacestation, that's what I call a big isk sink. Someone can't afford a 200b isk station but can afford 5b, then there are higher taxes to deal with, even if you have the same functionality. Another isk sink. Pretty sure I know what an isk sink is, I also know what an irrelevant troll is, do you ?
this is not a sinkas the money will be moving from player to player unless like pipa stated it is npc seeded |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 21:53:00 -
[3] - Quote
Revolution Rising wrote:Pipa Porto wrote:Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The ISK still circulates, since you bought the mats from another player.
The 1% transaction costs aren't sizable enough to matter. If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game. Please tell me how that's not an isk sink ? If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol
If you buy 200b in materials another player just made 200b so the isk stays in game it is not being taken out at all. |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 21:58:00 -
[4] - Quote
So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.
Nice going dumbass. [/quote]
i think you will find that is a material sink i guess stupid is the new fashion you wear it well |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 22:00:00 -
[5] - Quote
cannot watch youtube at work damn network security
EDIT* ill leave this for ya though
http://wiki.eveonline.com/en/wiki/ISK_sink |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 22:02:00 -
[6] - Quote
Valravin wrote:Blowing ships up is an ISK tap, not a sink. The money you paid for the ship is still in circulation, minus the 1% or so transaction tax, plus the insurance payout generates ISK out of nothing and gives it to you thereby increasing the amount of ISK sloshing around Eve's economy.
shhh he is being fashionable |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 22:48:00 -
[7] - Quote
Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people.
In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.
But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install. Let's say another 2b ?
This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.
Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.
But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something.
ahh so all the items will be NPC seeded instead of player seeded that is a huge difference thanks for clearing it up.....
now its a sink |

Cap James Tkirk
The Nommo
13
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Posted - 2012.08.21 23:11:00 -
[8] - Quote
so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
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Cap James Tkirk
The Nommo
14
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Posted - 2012.08.22 17:45:00 -
[9] - Quote
A billion isk is not phenominal but now players have to pay to upgrade thier pos with little benefit that they could easily get from HS/LS/NULL hubs
a pos is something a smal group can afford at 1-1.5b setup and 500m monthly if it is a large POS you now what to multiply that cost by magnitudes and for what reason what is the extra gain from it?
The things you are proposing are frankly over priced and should really be considered as you stated it is a cost * # of mods installed as a base cost and if you add more mods the cost keeps going upwards this hinders small groups as the prices rise for a product like labs for example.
you initial proposal was to charge 200b but lets be nice and say 1b for a single mod how many mods do you need to replicate what current POS offers or even HS stations.
so if i wanted a research pos lets use a medium with 4 labs ( http://games.chruker.dk/eve_online/item.php?type_id=16216) so thats 20x invention slots 12x ME/PE slots 5x copy slots
how many of your mods would it take to cover that lets say 4 and each mod installed has a climbing install cost lets say since it is replacing an out post your looking at 23 billion per upgrade ( http://wiki.eveonline.com/en/wiki/Outpost ) so even without your increasing cost that is 92b for a few research spots
let me know when your idea makes sense
again this is catering to the uber we have more space cash then you so you should not be allowed to play with the same space toy we are.
o and they can be poped right this is making sense now if you want player controlled stationsmove to null it works great out that way leave pos as they are
this idea should be gassed and put back in from where it came.
EDIT** HS & LS space as well as NPC NULL are OWNED by these faction thus the stations belong to them why should players compete with the NPC on something that is done hence the reason we have pos so players can setup small bases in HS space for private usage regardless of what it is
keep station building in null VoV |

Cap James Tkirk
The Nommo
14
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Posted - 2012.08.23 21:07:00 -
[10] - Quote
Joshua Lonestar wrote:So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize high sec mining isnt a money tree, and that'd be that.
this^^^^^^^ |
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Cap James Tkirk
The Nommo
16
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Posted - 2012.08.29 23:54:00 -
[11] - Quote
lets use the risk vrs reward
null=0 risk due to blue firewalls HS=Max risk due to dbaggery and splendid L33T pvp 
so working as intended move on |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.01 21:17:00 -
[12] - Quote
So nerf one groups income so the other group can make more isk sounds a bit ya know R3TARDED |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.03 20:09:00 -
[13] - Quote
And again mineral prices are not in essence affected by ppl in mining cruisers and below the lack of skills with the minimum M3 per hour is but a fraction of a drop in a bucket if you cant tank rats in HS you need to get into cahoots with a group that can support you and assist in your defence while mining and serisouly the time spent on training the crusier and support skill could have put you in a barge with enough drone/tank skills for them rats boys............ if not maybe WoW would be glad to have ya back since thinking isnt a big part of the game
\o/ |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.03 20:19:00 -
[14] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
Did you by any chance put up another tower?
If you are talking about the light missile launcher you can fit, then it's sadly still terribad because the beginner miner would lack the support skill to make it efficient. Going like a true newbie, 0.6 is already hard to deal with. I personally ahd to warp out of belt often before filling the cargo hold. Thats a pure miner training with no support skill because miners who does not know better will only train toward mining. La Nariz wrote:
Someone finally gets it, I think I should go do a shot now.
It was said 14 trillion time in the last 2 weeks iirc... I'm not talking about missile launchers at all, I'm merely wondering if Krixtal "ragequit" Icefluxor put up another tower. Also just because we say something and corroborate it doesn't mean morons won't keep spouting the same wrong crap  .
my apologies i wasnt responding to your post but to the **hat above me
o/ |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.03 21:51:00 -
[15] - Quote
then working as intended more risk in HS tehn null blue firewalls IMO i guess this can be closed now eh |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.03 23:01:00 -
[16] - Quote
not myopic at all the market is a free player driven market now that tools that used to pump the market with mineral IE bots and drone goo are gone and HS miners can make a decent wage for how they want to play the game your throwing a tantrum because the overmined and over inflated market of High-end minerals has become a .01 isk game since null miners are trying to sell the wares they built up and do not want to be sitting on a stockpile of items that the value is decending........ since this is a open market and we the players are driving it why not take control instead of crying to CCP to fix what is not broken? |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.03 23:14:00 -
[17] - Quote
and i give a fuq about proper grammar in a gaming world because?
and you point nothin out but an attempt to say my POV is myopic but where is the proofs so by you adding attributes to myself i only felt it fair to add tehm back no?
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Cap James Tkirk
The Nommo
22
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Posted - 2012.10.03 23:36:00 -
[18] - Quote
let me correct you a bit i do not give a fuq about my punctuation on forums cause i dont i have to be very punctual for my work and ya know decided to leave work where its at...... the office
my level of education you say so if you had to surmise my education level where would you think it to be what do you think i do to make my living but due to my apprent lack of education and insinuaating all people of lesser intelligence must have SHITE jobs and lives to compliment that hmmm? becasue i dont give a fuq about proper grammar on a game forum
i guess with your special abilites you can tell all these things hmm?
maybe not also spectacular job turning this into an attack forum bet the folks are proud of you!!!!
****edit
Im not trying to make ppl form an opinion was just tossing out my 2 cents personally idc that null ores are less valuable makes me happy when i build and sell things |

Cap James Tkirk
The Nommo
22
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Posted - 2012.10.04 14:26:00 -
[19] - Quote
celebro wrote:Cap James Tkirk wrote: Im not trying to make ppl form an opinion was just tossing out my 2 cents personally idc that null ores are less valuable makes me happy when i build and sell things
I'm Just curious to know what has ore prices got to do with building and selling stuff? I don't understand why people like to say, this is solely a player driven economy. It is only correct to say it is partly driven by players. The environment and game mechanics has still got a lot to do with prices, and that is controlled by CCP. The ore imbalance is pretty obvious and the new mining changes are a way to counter it, these changes set as an example proves that the developers also change the economy, just wait a few months from now.
what i mean is like Herr said i mine my own HS materials and can get High-end minerals at low prices makes me happy as a builder ive made a decent fortune since the low-end minerals started sky-rocketing and i build stuffs to sell to ppl to blow stuffs up thus making the circle of life complete |
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